Tuesday, April 28, 2015

What I discovered at FutureSchools

In 2013 I went to EduTECH for the first time. I loved it.

I went with a specific project in mind. I wanted to delivery a blended learning option for my HSC students at St Mary's Maitland. I had already done my research and broadly knew what I was looking to find out. I spent two days investing myself in learning and walked away with direction, purpose and a number of ideas.

In 2014 I went to EduTECH for the second time. I enjoyed it.

I had flipped my classroom. I'd blended my learning. I was a master of online content creation. I went to presentations and thought 'I'm doing that'. I spoke to a few vendors, caught up with colleagues and came back with a few ideas, but no real desire to enact change.


In 2015 I thought I'd try FutureSchools for the first time. I was in a new role, with a much wider scope and far greater focus on technology in education.

And I loved it. I really did. But ...

There is something to be said for conference burnout. That apathetic feeling that you can get when you hear the same presenters tell you the same things that they have done each year. When you stare at presentation slides you've seen before.

It isn't just conferences and expos, but even professional development. I once attended a workshop for a large provider of PD, having enjoyed their previous offer. New presenter, apparently a new topic, but the same slides and - here's the kicker - the same bad jokes!

Here is what I am learning. Conferences, expos and large workshops serve a singular purpose - to raise awareness and present new ideas. When the ideas are no longer new or relevant, they become redundant and unnecessary. Similarly, if they don't match the frame of our own interests they can become useless ventures.

Next year I am going to have a purpose. I promise.


Apologies and multimodal interfaces

Firstly, apologies for a delay in the next post. It has been a rather busy time in the Hunter Valley! 

Exhibit A - "rather busy" in the Hunter Valley

Today I'd like to talk about one subject which makes for interesting discussion, yet remains a fairly dry topic: learning to type.

 Now, hear me out...

Late last term I was in a staff room where a teacher lamented that a particular boy had terrible handwriting. Two things immediately come to mind - would said teacher be equally critical of a student's ability to use other forms of communication and, secondly, I was and remain that boy with terrible handwriting.

Yep, that's right ... my handwriting has the style and form of a GP with a broken thumb. It is barely intelligible to me, let alone others. This is as good as it gets:

Exhibit B - my terrible handwriting
 However, I can proudly say that I am pretty good at gesture interfaces. I am also fairly handy in voice commands and voice-based communication (shutting me up is the trick). And with a fairly solid ego, I think I do well in person and and over video.

And though not stylish, I can solidly function at 65 words per minute (wpm) and 95%+ accuracy when typing.

Here's the kicker though... I almost never use a real ink pen at all.

Alright, alright ... so I hear you dragging out the Mueller and Oppenheimer research saying that typing is bad. First of all, that's not what it says. It states that students who use laptops (and specifically the keyboards) to record notes tended to be more likely to record verbatim, and had reduced factual and conceptual recall.

Sharon Oviatt, however, paints a much richer picture. She draws a landscape that identifies that different modes of communication suit different activities and, there is specific benefits in a multimodal interface.

It makes sense doesn't it?

If I was undertaking a design project, typing wouldn't suit. The process of ideation requires one to use non-linguistic forms, such as drawings, diagrams, sketch and the like.

If I was undertaking a creative writing project, typing would suit. The process of linguistic construction is well suited to the keyboard interface for speed, accuracy and the secondary but more important benefits of creating modifiable product.

Further, Oviatt cites what is called the "Performance-Preference Paradox", which whereby there is mismatch between the interface people say they prefer (e.g., keyboard) and what best supports their performance (e.g., pen).

Sharon's work is well suited to start and form a discussion of BYO and 1:1 device programs and learning space design. That, however, is a discussion for another day.

I want to get back to the issue of learning to type.

The same teacher who had lamented the handwriting of her student, then proceeded to type an email with the style and form of a drunk heron. Her single index fingers dived one at a time, only to miss repeatedly (acknowledged by the irritated smacking of the backspace key).

See, once upon a time we did explicitly teach typing. But then it disappeared. Meanwhile my schools have free access to LUX Typing, an aged by serviceable product, and there are wonderful newer educational products like Ultimate Typing Tutor which are affordable (a few dollars per year) and powerful tools to improve typing.

That still doesn't address all the other forms of interface. For example, in many cases I hear a negative response to Windows 8 tablet devices. Yet I see dozens of touch based devices with mice attached to them. How many iPads have mice attached to them?! There are other ways to get around...

What about keyboard shortcuts? Windows 8 is arguably the best Windows for keyboard shortcuts ever made - just try smacking the ΓΏ key and a random letter and you'll find a whole lot of goodness. Meanwhile, if you have ever seen someone use something like Adobe Photoshop using keyboard shortcuts it looks like Clarke's Third Law in action.

Meanwhile gestures are increasingly commonplace for all mobile devices. Samsung's flagship phone includes multiple gesture points. The Kinect has for years used body movements as an input source. And there is no doubt that the next stages of augmented and virtual reality (tomorrow, not the future kids) will use advanced gesture interfaces.

And never forget the pure power of the voice. Civilisation started with the spoken world and is still, in many ways, ruled by it. Voice recognition was the wild frontier a decade ago filled with dorky headsets and US-centric voice algorithms. Today, Cortana and Siri are able to translate and communicate the world for us while the aforementioned Kinect and its Playstation rival, as well as a swatch of televisions, use voice controls.

And to be honest, we've always used different forms to communicate. Writing, in and of itself, is purely a linguistic communication. However, many areas of knowledge are not communicated very well in purely linguistic forms - especially the ever touted STEM subjects. Just as I might lament my skills in writing, I also lament my inability to sketch and draw. For ultimately, ideation is about the best of both linguistic and non-lingusitic forms. Even with a pen, the process of moving up Bloom's taxonomy requires more than just words (see Exhibit C).

Exhibit C - I cannot draw either

The simple fact is that most students use a range of interfaces for learning. Increasingly, students are using multimodal interfaces like smartphones where voice, typing and gesture interact. The stunning world being opened up by augmented and virtual worlds will tip the scales in favour of multimodal interfaces.

And while Oviatt and Cohen might state that “multimodal interfaces have eclipsed keyboard-based interfaces as the dominant computer interface worldwide (2015, p.169). Keyboards remain well suited for “relatively mechanical tasks, like email, text editing, and information search via the Web (Crowne, 2007; Oviatt et al., 2006; Oviatt and Cohen, 2010a)” (Oviatt, 2013, p. 39). That is, keyboards remain well suited to those tasks that each of us does on a regular day.

So I agree with the teacher who laments poor handwriting. But I suggest that poor handwriting is as equally problematic as poor sketching abilities, poor typing abilities, poor understanding of gesture based inputs, poor understanding of keyboard shortcuts, poor mouse function and use, poor understanding of voice commands and a general inability to interact with modern technology. Or, as a better litmus test, who is more employable - the person with fluency and accuracy when writing, the person with fluency and accuracy when typing, or the person with fluency and accuracy when operating in a multimodal environment?

References

Mueller, Pam A.; Oppenheimer, Daniel M.,  “The Pen Is Mightier Than the Keyboard: Advantages of Longhand Over Laptop Note Taking,” Psychological Science, June 2014, Vol. 25, No. 6. doi: 10.1177/0956797614524581.

Oviatt, S. L., & Cohen, P. R. (2015) The Paradigm Shift to Multimodality in Contemporary Computer Interfaces, Morgan and Claypool.


Oviatt, S.L. (2013) The Design of Future of Educational Interfaces, Routledge Press.

Tuesday, April 7, 2015

Disruptive Innovation and the challenges of technology integration

Disruptive innovation is a buzzword these days.  Wikipedia remarks that:

"A disruptive innovation is an innovation that helps create a new market and value network, and eventually disrupts an existing market and value network (over a few years or decades), displacing an earlier technology. The term is used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically first by designing for a different set of consumers in a new market and later by lowering prices in the existing market."

The term was originally coined by Clayton Christensen, of Harvard Business School, in his book “The Innovator’s Dilemma”. Christensen used the term to describe innovations that create new markets by discovering new categories of customers. They do this partly by harnessing new technologies but also by developing new business models and exploiting old technologies in new ways.

Disruptive innovation has become a popular buzzword and it's application has widened to include all forms of organisation and social systems.

So what?

In last week's newsletter I reminded schools how far we'd come in a decade. A decade ago we didn't have iPads, iPhones, NBN, DER (or post DER), 1: and BYO(D), Facebook, Youtube, IPTV, 3D Printers, tablets, eBooks or the cloud. A decade ago Kodak, Blockbuster and Borders were all visible brands.

Can you imagine going back to 2005 and trying to explain to your colleagues what changes are ahead of them?

If we look at some of the top ten disruptive innovations of the last hundred years, odds are most of them occurred in the last decade.

And the rate of change is not showing any signs of slowing. Self-driving vehicles will change how we transport ourselves in ways that we cannot possibly imagine. Drones will no longer bring death and invasions of privacy, but goods and services. Meanwhile augmented reality will entirely reshape the way we see and interact with our work.

Yet here is the kicker which every educational presenter worth their salt will tell you for a princely sum and transport expenses ... WHAT THE HECK ARE WE GONNA DO ABOUT IT?

How do we prepare students for a future world when the scope of our vision has been trimmed by accelerating innovation and change to a point where we are unable to even envision society a decade ago?

I am currently writing a position paper on technology integration which reviews the past, present and possible future.

I've suddenly got writers block!

I'd love to hear about the disruptive innovations that you know are right around the corner. Add your suggestions to the comments below.